# Technology

## [Choosing a Content Managing System for Your Website](/content/2018/09/choosing-a-content-managing-system-for-your-website/index.html)

Thinking of creating a new website for your studio? In this digital age, that is more important than most things […]

## [The Nintendo Switch Appeal: Not Having to Commit](/content/2017/12/nintendo-switch-appeal-not-commit/index.html)

A month or so ago, Nintendo held a financial results presentation for their second quarter of the ongoing fiscal year.

## [How to Build a Computer for Game Development](/content/2017/11/build-computer-game-development/index.html)

There are no bones about building a computer for game development. Many indie developers don’t plan on building a computer.

## [Silicon Valley Gamers Are Embracing Cryptocurrency](/content/2017/10/silicon-valley-gamers-embracing-cryptocurrency/index.html)

Today’s guest post is from JT Nguyen, CEO and Co-Founder of Gameflip. Atari. Arcade games. Consoles. Multi-player. Mobile. Free to play.

## [Indie Insider #54 – Indie Insider Focus (The Advice Episode)](/content/2017/10/indie-insider-54-indie-insider-focus-advice-episode/index.html)

A compilation of all of the best advice and ideas we’ve received from 50 episodes worth of amazing guests.

## [Indie Insider #53 – Larry Kuperman, Director of Business Development for Nightdive Studios](/content/2017/09/indie-insider-53-larry-kuperman-director-business-development-nightdive-studios/index.html)

Guest: Larry Kuperman, Director of Business Development for Nightdive Studios, the team perhaps most notable for remaking games from.

## [Binaural Simulation: How It Benefits Your Game](/content/2017/09/binaural-simulation-benefits-game/index.html)

There are various elements that make up the player experience within video games. Visuals, story, level design, and audio all.

## [Indie Insider #50 – Nolan Bushnell, Founder of Atari (and a Giveaway!)](/content/2017/09/indie-insider-50-nolan-bushnell-founder-atari-giveaway/index.html)

Guest: Nolan Bushnell, Founder of Atari and father of the video game industry. Nolan Bushnell has also co-founded companies.

## [5 Tricks for Managing Your Indie Game’s Discord Community](/content/2017/08/5-tricks-managing-indie-games-discord-community/index.html)

Discord is a rising superpower amongst the available free voice chat clients. It allows for free voice chat between two.

## [Feeling Lost When Putting Scrum into Practice in Your Dev Project? This Story Can Help You!](/content/2017/08/feeling-lost-putting-scrum-practice-dev-project-story-can-help/index.html)

Ready to start working on a new video game development project? Great! But not everything is about coding. In fact,

## [The Minecraftian Narrative Part 5: Character, Agent, & StoryMind](/content/2017/03/minecraftian-narrative-part-5-character-agent-storymind/index.html)

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, Part.

## [Social Media Marketing: Snapchat vs. Instagram](/content/2017/03/social-media-marketing-snapchat-vs-instagram/index.html)

More Social Media Marketing? You’re already using Twitter—and probably Facebook. Why would you even consider adding Snapchat and Instagram to.

## [The Nintendo Switch Challenge: Between Portable and a Home Place](/content/2017/03/nintento-switch-challenge-portable-home-place/index.html)

The Nintendo Switch is already on the market and people are going crazy for it. Certainly, its differentiating factor with other consoles is.

## [Screenshot Photography: It’s Important For Players & Your Game!](/content/2017/03/screenshot-photography-important-players-game/index.html)

Photography is a wondrous activity that many people do in the present day and have done throughout history. We see it practiced.

## [The Minecraftian Narrative Part 4: ‘Twas a Dark and Stormy Night](/content/2017/03/minecraftian-narrative-part-4-twas-dark-stormy-night/index.html)

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2,

## [The Minecraftian Narrative: Part 3](/content/2017/03/minecraftian-narrative-part-3/index.html)

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1 and.

## [The Minecraftian Narrative: Part 2](/content/2017/03/minecraftian-narrative-part-2/index.html)

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. In the.

## [The Minecraftian Narrative: Part 1](/content/2017/02/the-minecraftian-narrative-part-1/index.html)

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Minecraft’s capacity.

## [Creating Trailers/Marketing Videos For Your Game](/content/2017/02/creating-trailersmarketing-videos-game/index.html)

The one thing players appreciate most about new game releases are the trailers that publishers/developers release for them. Trailers are.

## [Connecting with Your Crowd: The Benefits of Streaming](/content/2017/02/connecting-crowd-benefits-streaming/index.html)

Game streaming has always existed in what I find to be a very interesting space. In one hand, we’ve got.
