# Marketing

## [Youtube Gaming vs. Twitch.Tv for Live Streams](/content/2018/10/youtube-gaming-vs-twitch-tv-for-live-streams/index.html)

As a follow-up to last week’s article on live streams, we’ve got some more info for you! Live streams are [...]

## [5 Tips for Running a Successful Live Stream](/content/2018/10/5-tips-for-running-a-successful-live-stream/index.html)

Thinking of doing a live stream to gain traction for your game? Congratulations on making a smart marketing decision! Not

## [Email Marketing Best Practices](/content/2018/10/email-marketing-best-practices/index.html)

In a day and age where everyone is connected through Facebook, Snapchat, Instagram, and Twitter, it may seem surprising that

## [Put Up or Walk Away: What to Do When No One Buys Your Game](/content/2018/09/put-up-or-walk-away-what-to-do-when-no-one-buys-your-game/index.html)

No developer wants to think about this kind of scenario, but . . . What do you do when no

## [10 Easy Ways to Grow Your Dev Blog Fast](/content/2018/07/10-easy-ways-to-grow-your-dev-blog-fast/index.html)

Remember when blogging was a hobby? It was some random teenager on Tumblr just reposting their favorite celebrities and quotes.

## [7 Reasons Why Your Game Isn’t Selling](/content/2018/07/7-reasons-why-your-game-isnt-selling/index.html)

Scenario: your game is done, and it’s been launched and marketed. It’s available for purchase on platforms like Steam and

## [A Day in the Life of a Content Marketing Specialist: 6 Tips to Help You Captivate and Keep an Audience](/content/2018/04/day-life-content-marketing-specialist-6-tips-help-captivate-keep-audience/index.html)

First thing’s first, if you’re a regular reader, you know I specialize at content marketing. And I find there’s a

## [6 Tips For Marketing Your Mobile Game](/content/2018/03/6-tips-for-marketing-your-mobile-game/index.html)

Thanks to Gummicube for this awesome guest post! While mothers across the world can complain about the time their children spend on

## [How to Keep Players Excited and Bring That Excitement to Events](/content/2018/01/keep-players-excited-bring-excitement-events/index.html)

I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting

## [Steam Keys: How to Send Them And Avoid Scams](/content/2018/01/steam-keys-send-avoid-scams/index.html)

It’s astonishing how many game developers have no idea when to send Steam Keys out. Some send them before the

## [How to Effectively Email Journalists and YouTubers](/content/2018/01/effectively-email-journalists-youtubers/index.html)

Reaching out to content creators is all about personalizing your approach. You can’t try to connect with every journalist or

## [Community Management 101: Audience Engagement and a Dev Blog Quickstart Guide](/content/2017/12/community-management-101-audience-engagement-dev-blog-quickstart-guide/index.html)

What I’ve found in my time working with indie game communities is that very few game developers are in the

## [Demo the Right Thing: 3 Tips for Making a Strong Demo](/content/2017/11/demo-right-thing-3-tips-making-strong-demo/index.html)

There’s been a lot of debate as to whether game demos are good or bad. There’s the argument that demos

## [Will PUBG Have a Future in eSports?](/content/2017/10/will-pubg-future-esports/index.html)

Playerunknown’s Battlegrounds is an early access battle royale game that pits one player against 99 other people on one map.

## [Finding the Right Voice on Social Media for Your Company and Game](/content/2017/10/finding-right-voice-social-media-company-game/index.html)

Indie titles are made with smaller teams—sometimes even solo developers—and while, development-wise, this can sometimes be a hindrance, when it

## [How to Encourage Players to Share Your Content](/content/2017/10/encourage-players-share-content/index.html)

Getting players to share your content can be a very tricky task. The bulk of it requires creativity, the ability

## [Indie Insider #54 – Indie Insider Focus (The Advice Episode)](/content/2017/10/indie-insider-54-indie-insider-focus-advice-episode/index.html)

A compilation of all of the best advice and ideas we’ve received from 50 episodes worth of amazing guests

## [A Crash Course in Board Game Marketing & Promotion](/content/2017/09/crash-course-board-game-marketing-promotion/index.html)

This post first appeared on Brandon The Game Dev’s blog! Self-publishing a board game is a long, drawn out process.

## [How to Effectively Fit Marketing into Your Busy Workflow](/content/2017/09/effectively-fit-marketing-busy-workflow/index.html)

Once you’ve created your marketing strategy (make sure you have a marketing plan in place before optimizing your workflow!), you

## [Stand Out: The Person, Indie, and Mobile](/content/2017/09/stand-person-indie-mobile/index.html)

As the gaming industry expands, the amount of developers cropping up and the increase in the amount of gaming being
