# Game Development

## [Reverence: What to Do and Avoid Doing When Tackling a Big Name Project](/content/2018/11/reverence-what-to-do-and-avoid-doing-when-tackling-a-big-name-project/index.html)

Remember all the bad press Star Wars Battlefront II generated? Their parade got rained on for one simple reason: the studio […]

## [Should You Put Out a Remake?](/content/2018/11/should-you-put-out-a-remake/index.html)

Being in the gaming industry is a bit like playing chess. You have to look at the whole picture, see

## [Digging for Truth: Is Online Competitive Multiplayer Worth It?](/content/2018/10/digging-for-truth-is-online-competitive-multiplayer-worth-it/index.html)

Star Wars: The Old Republic. World of Warcraft. Even the controversial Star Wars Battlefront II. Games that are either entirely

## [Are Advanced Degrees Worth It in the Games Industry?](/content/2018/10/are-advanced-degrees-worth-it-in-the-games-industry/index.html)

As we’ve covered before on the blog, college and education in general is important for any career, gaming or otherwise.

## [Is Porting to Console Worth It?](/content/2018/09/is-porting-to-console-worth-it/index.html)

Thinking of porting to console, but not sure if it’s worth it? Welcome to the club! This is something that

## [Is It Good or Bad to Spend Too Much Time Playing Your Own Game?](/content/2018/06/is-it-good-or-bad-to-spend-too-much-time-playing-your-own-game/index.html)

You did it: you launched your game and now it’s available for anyone to play! Everyone, including yourself. That’s amazing,

## [5 Steps to Finding the Perfect Indie Team](/content/2018/06/5-steps-to-finding-the-perfect-indie-team/index.html)

If you’re just starting out a career in game development, there’s plenty you should know. Luckily, there’s tons of resources

## [A Life and Games Career By Your Design](/content/2018/05/a-life-and-games-career-by-your-design/index.html)

This is a guest post by Rachel Presser of Sonic Toad. Check out her website if you are interested in

## [Is Becoming a Solo Game Developer Worth It?](/content/2018/03/becoming-solo-game-developer-worth/index.html)

Last week, we covered how to minimize risk when trying to become a solo game developer, so this week, let’s

## [How to Become a Solo Developer Without Starving Yourself](/content/2018/02/become-solo-developer-without-starving/index.html)

If you’re reading this, then chances are you want to become a solo game developer. Perhaps you dream of being

## [How to Keep Players Excited and Bring That Excitement to Events](/content/2018/01/keep-players-excited-bring-excitement-events/index.html)

I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting

## [7 MMO Lessons from World of Warcraft](/content/2018/01/7-mmo-lessons-world-warcraft/index.html)

It’s the granddaddy of all MMORPG’s. It reigns supreme. The iconic MMO killer. It’s World of Warcraft. Originally released in 2004

## [How to Write Strong Gendered Characters](/content/2018/01/write-strong-gendered-characters/index.html)

Battleships of foreign metals and humming plasma scream overhead and skyscrapers collapse in upon themselves. A mother stands in the

## [The Art Of Shamelessly Stealing Mechanics](/content/2017/12/the-art-of-shamelessly-stealing-mechanics/index.html)

You can pick any game, pick out some mechanics, and what do you know—they exist in many other games. The

## [Community Management 101: Audience Engagement and a Dev Blog Quickstart Guide](/content/2017/12/community-management-101-audience-engagement-dev-blog-quickstart-guide/index.html)

What I’ve found in my time working with indie game communities is that very few game developers are in the

## [Developer Spotlight: DinoSystem’s Daniele Ferraro](/content/2017/12/developer-spotlight-dinosystems-daniele-ferraro/index.html)

Here at Black Shell Media, we find ourselves extremely lucky to represent a wide array of developers from different backgrounds.

## [Learn from the Best: 3 Awesome Indie Games from 2017](/content/2017/12/learn-best-3-awesome-indie-games-2017/index.html)

Just like great authors got good by constantly reading, and famous artists got good by consistently painting and drawing despite

## [Demo the Right Thing: 3 Tips for Making a Strong Demo](/content/2017/11/demo-right-thing-3-tips-making-strong-demo/index.html)

There’s been a lot of debate as to whether game demos are good or bad. There’s the argument that demos
