# Game Design

## [Reverence: What to Do and Avoid Doing When Tackling a Big Name Project](/content/2018/11/reverence-what-to-do-and-avoid-doing-when-tackling-a-big-name-project/index.html)

Remember all the bad press Star Wars Battlefront II generated? Their parade got rained on for one simple reason: the studio [...]

## [Digging for Truth: Is Online Competitive Multiplayer Worth It?](/content/2018/10/digging-for-truth-is-online-competitive-multiplayer-worth-it/index.html)

Star Wars: The Old Republic. World of Warcraft. Even the controversial Star Wars Battlefront II. Games that are either entirely

## [Are Demakes Going to Increase in Popularity, or Fall out of Style?](/content/2018/10/are-demakes-going-to-increase-in-popularity-or-fall-out-of-style/index.html)

Demakes, you know, like Gang Garrison 2, a direct reinvention of Valve’s Team Fortress 2. Games heavily inspired, influenced and

## [A Not so Entertaining Battle: What’s Going on Between Developers and Players?](/content/2018/06/a-not-so-entertaining-battle-whats-going-on-between-developers-and-players/index.html)

As a developer, how difficult is it to choose between innovating in an untested market vs. going with a safe

## [7 Design Tips From Super Metroid](/content/2018/05/7-design-tips-from-super-metroid/index.html)

That’s right, we’re talking about that 1986-2016 side-scrolling action-adventure series that spawned a bunch of copycat games and made up

## [Design: How It Works, How to Engage, and How to Retain](/content/2018/04/design-works-engage-retain/index.html)

Game design is one of those things that gets highly debated all the time, by both game developers and players.

## [How to Force Your Font of Inspiration](/content/2018/03/force-font-inspiration/index.html)

How many of you aspiring game developers hate creating characters, either playable or not? I myself was guilty of jotting

## [How to Keep Players Excited and Bring That Excitement to Events](/content/2018/01/keep-players-excited-bring-excitement-events/index.html)

I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting

## [7 MMO Lessons from World of Warcraft](/content/2018/01/7-mmo-lessons-world-warcraft/index.html)

It’s the granddaddy of all MMORPG’s. It reigns supreme. The iconic MMO killer. It’s World of Warcraft. Originally released in 2004

## [How to Write Strong Gendered Characters](/content/2018/01/write-strong-gendered-characters/index.html)

Battleships of foreign metals and humming plasma scream overhead and skyscrapers collapse in upon themselves. A mother stands in the

## [The Art Of Shamelessly Stealing Mechanics](/content/2017/12/the-art-of-shamelessly-stealing-mechanics/index.html)

You can pick any game, pick out some mechanics, and what do you know—they exist in many other games. The

## [Developer Spotlight: DinoSystem’s Daniele Ferraro](/content/2017/12/developer-spotlight-dinosystems-daniele-ferraro/index.html)

Here at Black Shell Media, we find ourselves extremely lucky to represent a wide array of developers from different backgrounds.

## [Learn from the Best: 3 Awesome Indie Games from 2017](/content/2017/12/learn-best-3-awesome-indie-games-2017/index.html)

Just like great authors got good by constantly reading, and famous artists got good by consistently painting and drawing despite

## [Cutting Through the Static: The Immersive Greatness of Oxenfree’s Radio](/content/2017/10/cutting-static-immersive-greatness-oxenfrees-radio/index.html)

Today’s guest post is by Ishaan Sahdev. This morning, I had a difficult decision to make: Do I want to

## [Stuck In A Rut: 10 Ways to Unleash Your Creative Potential](/content/2017/10/stuck-rut-10-ways-unleash-creative-potential/index.html)

Even the most creative people in the world struggle with creativity at some point in their lives. It can be

## [How to Encourage Players to Share Your Content](/content/2017/10/encourage-players-share-content/index.html)

Getting players to share your content can be a very tricky task. The bulk of it requires creativity, the ability

## [Indie Insider #54 – Indie Insider Focus (The Advice Episode)](/content/2017/10/indie-insider-54-indie-insider-focus-advice-episode/index.html)

A compilation of all of the best advice and ideas we’ve received from 50 episodes worth of amazing guests

## [5 Books You Should Read If You Want to Be A Great Developer](/content/2017/09/5-books-read-want-great-developer/index.html)

What do beginners and industry veterans have in common? They all want to be great developers. Yes, even seasoned professionals

## [The Intricacies of Lore Creation](/content/2017/09/intricacies-lore-creation/index.html)

Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed.
